It was directed by Masato Jinbo at, with music by and Onoken, with main cast members from the video game reprising their roles. Chaos, it was directed by Masato Jinbo, in charge of the series composition, while Kazuyuki Yamayoshi was the chief animation director and handled the adaptation of the character designs for animation. The music was composed by Takeshi Onoken; the opening theme song, 'Uncontrollable', was performed by, while the ending theme, 'Chaos Syndrome', was performed. The main cast members from the Chaos., the of the Chaos. Due to this lower episode count, they were unable to adapt the character routes from the game's branching narrative.
Silent Sky is a combination of the additional episodes 13 and 14. It consists of the story in the future, three months after the incident that was similar to 'New Generation Madness' and the disease Chaos Child Syndrome that brought by the past earthquake in Shibuya. Guardado desde otakunews01.com otakunews01.com.
Shikura mentioned that he had wanted to see the Sumo Sticker giant and the appearance of Chaos; the series was announced in March 2015, premiered on on January 11, 2017 as a one-hour special. It was worldwide outside of countries by and, with an English dub released starting on January 31, 2017.The series is planned to be released on DVD and in by in six volumes, between March 24 and August 25, 2017. The singles for the opening and ending themes were published on January 25 and February 22, 2017, respectively. To coincide with the and the release of the video game Chaos. After the conclusion of the 12th and final episode, a 13th episode based on the 'Silent Sky' ending of the game was announced, was shown in Japanese theaters between June 17, 2017 and June 30, 2017. Richard Eisenbeis of Anime Now called the series his most anticipated anime of the season, being curious about how it would handle the adaptation of a branching story into a single one.
Dong, Paul Jensen, Rebecca Silverman and Theron Martin at reviewed episode 0 and 1 as part of a preview of that anime season. Dong did not expect the anime's ending to be good, but was still interested in how the story would turn out, appreciated the use of Chaos.Jensen did not, think the atmosphere worked, saying that it seemed like the show was intended to give a feeling of dread, but that it failed to do so due to the large amount of information communicated to the viewer. Silverman thought episode 1, with the exception of some sequences, felt bland, but still worth watching for a few more episodes to get a grasp of what direction the story would take. Martin thought the story moved too fast, resulting in some character motivations being weakly established, he enjoyed the visuals and music, but said that the character design, while attractive, looked unoriginal.
EDIT 17/9/17: Updated to Version 1.5. I made a sheet of all the cards, based on the json files the devs have provided. So it has all kind of information: extension, AP cost, movement points, rarity, etc. And also french and english translation so it might also be handy for those who wants to translate a deck or something. Krosmaga card list. Becoming a god is no miracle when you've got the right cards up your sleeve! In 2016, Krosmaga will let you play as a god and battle other players in exciting matches full of surprises! It's a game of pure fun, where you'll hone your strategy skills in a trice and crush your opponents with a simple slide of your finger! Becoming a god is no miracle when you've got the right cards up your sleeve! Krosmaga is an online collectible card game that lets you play as a god and battle other players in short and fun matches that are full of surprises!
Anime Now included Chaos. Official website Chaos.
Was a wide area network with vehicle simulators and displays for real-time distributed combat simulation: tanks and airplanes in a virtual battlefield. SIMNET was used by the military. SIMNET development began in the mid-1980s, was fielded starting in 1987, was used for training until successor programs came online well into the 1990s. Of the saw the need for networked simulation.
Interactive simulation equipment was expensive, reproducing training facilities was expensive and time consuming. In the early 1980s, DARPA decided to create a prototype research system to investigate the feasibility of creating a real-time distributed simulator for combat simulation. SIMNET, the resulting application, was to prove both the feasibility and effectiveness of such a project. Training using actual equipment was expensive and dangerous. Being able to simulate certain combat scenarios, to have participants remotely located rather than all in one place, hugely reduced the cost of training and the risk of personal injury.Long-haul networking for SIMNET was run across multiple 56 kbit/s lines, using parallel processors to compress packets over the data links. This traffic contained not only the vehicle data but compressed voice.
SIMNET was developed by three companies: Delta Graphics, Inc. There was no prime contractor on SIMNET. BBN developed the vehicle simulation and network software, as well as other software such as artillery and semi-automated forces used for opposing forces. Delta Graphics, based in Bellevue, developed the graphics system and terrain databases. Delta Graphics was bought by BBN.
Perceptronics, based in, was responsible for the actual SIMNET simulators. BBN was responsible for developing the dynamic simulation software for each of the simulators, as well as the communication software that kept each simulator informed of the position of other simulators that were within potential within the shared virtual environment; each simulator maintained its own copy of this virtual environment, broadcast its own state information to the other simulators.Since this was a networked simulation, each simulation station needed its own display of the shared virtual environment. The display stations themselves were mock-ups of certain tank and aircraft control simulators, they were configured to simulate conditions within the actual combat vehicle; the tank simulators, for example, could accommodate a full four-person crew complement to enhance the effectiveness of the training. The network was designed to support up to several hundred users at once; the fidelity of the simulation was such that it could be used to train for mission scenarios and tactical rehearsals for operations performed during the U. Actions in in 1992.
SIMNET used the concept of “dead reckoning” to correlate the positions of the objects and actors within the simulated environment. Duncan Miller, the BBN SIMNET program manager, first used this term, which harks back to the earliest days of ship navigation, to explain how simulators were able to communicate state change information to each other while minimizing network traffic.The approach involves calculating the current position of an object from its previous position and velocity.
The SIMNET protocols provided that whenever the true state of a simulator deviated by more than a certain threshold from its state as computed by dead reckoning, the simulator was obligated to send out a new state update message; the use of SIMNET protocols and SIMNET-based training systems in the First Gulf War demonstrates the success of the SIMNET, its legacy was viewed as proof that realtime interactive networked cooperative virtual simulation is possible for a large user population. The was used to carry traffic; this network remained under DARPA after the rest of was merged with and the ARPANET was decommissioned. In addition to the network, the second fundamental challenge at the time was conceived was the inability of graphics systems to handle large numbers of moving models. For example, most contemporary flight simulators used, computationally effective for fixed environments since display order can be pre-computed.While suitable for flight simulators, which have a point of view above the Earth's fixed surface, this technique is ineffective near the ground, where the order in which polygons overlay each other changes with the location of the point of view.
It is ineffective with a large number of moving models, since moving a model changes its depth coherence relative to the polygons representing the ground. In contrast, techniques do not depend on pre-computed depth coherence and were therefore a key enabling technology for SIMNET's on-ground point of vie.
Wesley Joseph Nkong Fonguck is an English who plays for. Fonguck played youth football for before joining side, for whom he made one league appearance. Fonguck joined Barnet as a second-year scholar for the 2014–15 season, made his senior debut on 16 December 2014, starting in an replay against, he signed a one-year professional contract in June 2015. He joined on loan for whom he made 13 appearances, he made his Football League debut when he came on as a substitute against on the final day of the 2015-16 season.
On 20 January 2017, he joined Richmond Borough on loan. Fonguck left the Bees at the end of the 2018-19 season after turning down a new deal, he went on trial at in July 2019. Fonguck re-joined the Bees on a two-year deal on 6 September 2019. In September 2018, Fonguck was called up to the squad for their friendly the following month against.He would start for Paul Fairclough's side on his international debut and see out the full 90 minutes in a 1-0 win. As of 17 September 2019 Wesley Fonguck at Soccerway. The 1947 was the 47th U.
Open, held June 12–15 at in, a west of. Denied his elusive U.
Open title by prevailing in an 18-hole playoff. For Snead, it was his second of four career runner-up finishes at the Open. In the third round, amateur Jr. Tied the tournament record with a 65, he established a new nine-hole record with a 30 on the front nine. That mark was equaled fifteen times before it was broken in 1995 by, who carded a 29 on the back nine in the final round. Worsham's win marked the 17th consecutive victory in a major championship for an American-born golfer; this remains the longest stretch for American golfers.
A significant reason this occurred is because the, won by international golfers, was cancelled for most of the 1940s due to; the purse was $10,000 with $1,500 for the runner-up. In addition, both playoff participants received a $500 bonus.Source: Source: Source: Thursday, June 12, 1947 Source: Friday, June 13, 1947 Source: Saturday, June 14, 1947 Source: Saturday, June 14, 1947 Worsham began the final round with a lead over Snead. A front-nine 33 kept him in the lead, but after three bogeys on the back he had to settle for a 71 and a 282 total. Snead overcame two early bogeys with birdies at 5, 6, 15. After a bogey at 17, Snead needed a birdie on the 72nd hole to tie Worsham and force a playoff the next day, his approach shot left him 18 feet away, which he rolled in for final-round 70.
Locke shot 73 to finish three strokes back, in a tie for third place. Source: denotes amateur Sunday, June 15, 1947 In the 18-hole playoff on Sunday morning, Snead led Worsham by two strokes with just three holes remaining.
Worsham birdied the par-3 16th with a 28-foot putt and Snead bogeyed 17 after he missed the and overshot the green from the rough; the match was all-even at the tee of a par-4 of 419 yards. Both put lengthy drives in the fairway, Snead's approach shot stopped pin-high and 15 feet left of the hole.Worsham lay 40 feet feet past the cup on the apron of the green. His downhill chip hit the hole without dropping, ended up 29 inches away, leaving Snead his birdie putt for the win. Ancora imparo meaning. Snead left it well short and as he prepared to hole out in continuation, Worsham called for an official to determine, further away. With a tape measure, it was determined that it remained Snead's turn, visibly flustered with the unnecessary interruption and delay.
Snead missed the 30.5-inch putt. Worsham rolled in his par-saving putt for a 69 and the title, which averted an additional 18-hole playoff in the afternoon. Prize money includes $500 playoff bonus for each. Source: – 1947 U. Open Championship Database. Hujing Island / Huching Island / Hujing is an islet in Hujing Village,.
The island has been known as Da'anshan and the nearby Tongpan Island as; the southern part of the island is crossed by the. Hujing Island is the seventh largest island in Penghu; the island is 7 nmi from Penghu Main Island. There are mountains on the eastern end and western end of the island. Ferries run three times a day between Magong on the main island of Penghu and Hujing Island, it takes about twenty minutes to reach Hujing Island from Penghu's main island by boat.
The island takes its current name from a tradition in which a tiger was found in a dry cave near the south end of the island. According to tradition, the built a fortress on the island which sank into the sea. No significant discoveries have been made in the area.
On July 12, 1683, naval forces took Hujing Island and Tongpan Island in the early stages of the.A World War II-era Japanese bomb shelter built on the island survives and is accessible to the public free of charge. In January 2019, there were noted complaints about collapsing roads and slow repair times around the western mountain area of the island.
In June 2019, there were a total of six students in the island's primary school; the population of Hujing village, noted for its restaurants, is concentrated on the southwest end of the island. The island's geology is noted for black volcanic rock formations; the island is higher in altitude than nearby Tongpan Island with a plain between the mountainous areas where most of the population lives. List of places with columnar jointed volcanics Tiger in Chinese culture 【澎湖踩點】遺世小島虎井嶼 島上貓比人多 台灣蘋果日報. Virtual channel 21, is a Fox-affiliated television station licensed to, serving. The station is owned by the Meredith Local Media of, Iowa-based. WHNS' studios are located on Interstate Court in Greenville, its transmitter is located atop Mountain in; the issued a construction permit to build a television station on UHF channel 21 in Greenville as early as 1953. Over the next quarter-century, the permit went through about a dozen owners who were unable to overcome numerous legal and environmental hurdles to receive permission to build a station.
Technical issues played a role—the Greenville–Spartanburg–Asheville market is within a vast and mountainous area and UHF television signals do not get good reception in rugged terrain. In the meantime, Christian station used channel 21 as a relay to improve its coverage in.After several false starts, California-based bought the channel 21 license in 1979. In 1981, after numerous delays, Pappas found a transmitter site in the area, close enough to Greenville to meet FCC requirements which stated that a broadcast station's transmitter be located no more than 15 miles away from its city of license. Construction on the transmitter tower began in 1982; the station first signed on the air on April 1, 1984. By contrast, its main competition, Anderson-based WAXA-TV, was unviewable in most of the side of the market; the Greenville–Spartanburg–Asheville market is one of the largest east of the, several parts of it are mountainous. The WHNS call letters stand after company founder and his wife.
WHNS ran a schedule typical of an independent on the UHF band, consisting of cartoons, classic movies, drama series and select sporting events, it became the dominant independent station in the region. As a result of the station's sign-on, religious independent WGGS-TV reached a deal with the owners of WASV-TV in Asheville to convert it into a satellite station to serve areas not covered by WGGS's signal.WHNS's original slogan, 'It's Your Station' would be used on then-sister stations in and in. WHNS' first logo, used until 1988, consisted of the call letters in a logo resembling Subway's logo of the time period with the channel number placed at the bottom-center. Beat out WHNS for a charter affiliation with the upstart Fox Broadcasting Company, which launched in October 1986 though WAXA had a weaker signal and less well-heeled ownership. However, WAXA was forced to file for in the fall of 1988 due to financial and management problems that occurred after the death of owner Frank Outlaw. WAXA never recovered from the loss of Fox programming and went off the air on August 31, 1989.
Channel 40 wouldn't return until 1991 as a satellite of ABC affiliate. After joining the network, WHNS abandoned its ' brand and changed its on-air branding to 'FOX 21'. In 1990, Pappas sold WHNS to Cannell Communications, earning a handsome return on its original investment.Cannell sold WHNS to Television in 1994. On January 16, 1995, WHNS took on a secondary affiliation with the, airing the network's programming during late night time periods. First Media merged with Meredith Corporation in 1997. In October of that year, UPN's programming moved to WASV—which had been acquired by Pappas two years earlier in 1995; the station became affiliated with Fox as a result, only to add a secondary affiliation with when that network launched on August 31, 1998.
In the fall of 2002, began branding itself as 'FOX Carolina'. In March 2009, the Meredith Corporation announced that WHNS and sister station would have their master control operations moved to a new master control hub based out of the studio facilities of sister station, which began operations in the fall of 2009. Three other Meredith-owned stations, in, Hartford/New Haven and were added to this hub in 2010.Meredith operates a similar hub at in Phoenix to handle its stations in the and Portland, Oregon/Vancouver, Washington markets.
On September 8, 2015, announced that it would acquire Meredith for $2.4 billion, with the combined group to be renamed Meredith Media General if the sale had been finalized. Because Media General owns, the two stations rank among the four highest-rated stations in the Greenville-Spartanburg-Asheville market in total day viewership, the companies would have been required to sell either WHNS or WSPA to comply with FCC ownership rules as well as recent changes to those rules.